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Pixel 3 red dead redemption 2
Pixel 3 red dead redemption 2










  1. #Pixel 3 red dead redemption 2 1080p#
  2. #Pixel 3 red dead redemption 2 full#

Of course, I'd imagine this effect will be slightly less pronounced on regular 21:9 ultrawide screens, especially if you've got one with a less intrusive base that lets you set it back further against the wall. That said, even at its tightest setting (90%), the HUD still requires a bit of a head crane. Whatever you do, don't set your HUD's Safezone to 100% on an ultrawide monitor. Sure, it's a small complaint in the grand scheme of things, but given how often you're required to do stuff in Red Dead Redemption 2, whether it's chatting to members of your gang or just fetching a shotgun from your horse's saddlebags, this perpetual back and forth can get tiring quite quickly. Indeed, with so many key bindings to learn, I found I was constantly having to turn my head towards the bottom right of the screen to make sure I was pressing the right buttons. That's great for getting a nice clean view of the landscape, but less handy when you're trying to remember which key is 'shoot' and which one's for saying hello. Instead of centralising your map and context-sensitive keyboard commands around the middle of the screen, for example, everything gets shunted right to the very edges. That said, there are some practicality issues that crop up when playing at such a mad aspect ratio, especially when it comes to looking at the HUD. It's quite liberating, watching the screen open itself up like that after a tense shootout, especially given how much more real estate is uncovered when playing in 32:9 rather than on a regular 21:9 ultrawide monitor. Now it's time to peer down the cowboy's tube.Ĭonversely, there's a real sense of freedom when the black bars melt away again at the end of a cutscene like the whole world is suddenly at your feet again after being closed off for a bit. You've enjoyed your scenic ride, the game seems to say. It's a shame, especially when so many of the cutscenes occur in-engine - you'd think they'd still be able to open them out? Still, credit where it's due: the transitions in and out are incredibly slick, and the way the black bars slide in from the side really emphasises the tightening of focus on what's coming next. Whereas normal 16:9 screens merely suggest a bit of cinematic flair with their gentler narrowing of the screen, playing Red Dead 2 on the Samsung CRG9 feels like you're suddenly squinting through a toilet roll tube, and the sheer amount of black space on the screen looks silly. This 'cinematic view' still happens on a regular monitor, of course, but here the effect is much more pronounced. Here, the game shrinks back down to 16:9, with black bars appearing at the top and bottom, and on either side of the action.

pixel 3 red dead redemption 2

When the world looks this good, I'd be happy enough just roaming mindlessly, story missions, side quests and everything else be damned.Īlas, the magic is frequently broken whenever the game enters a cutscene - which, in the opening hours it does exceedingly frequently. Forget about Dutch and his quest to escape the law. I mean, just look at what we're dealing with here - it's silly even putting words next to it: With not a black bar in sight, playing Red Dead 2 at 32:9 is 'shivers down the back of your spine' levels of good, a chefkiss.gif in pixel form. Genuinely, I've been wanting to write about this all week, but I feel like I'm bashing my head against a wall trying to find words to describe how it looks. Because, when you're out on your horse, looking out over the lush green plains from a high mountaintop, it's.

pixel 3 red dead redemption 2

#Pixel 3 red dead redemption 2 full#

I'll be doing a full review of the monitor itself next week, but for now I just thought I'd take you for a quick tour across Red Dead 2's ultrawide prairie. It's a mad thing to behold, and man alive if there was ever a screen tailor-made for Red Dead 2's cinematic cowpoke antics, this is the one.

#Pixel 3 red dead redemption 2 1080p#

Whereas the CHG90 had a resolution of 3840x1080 (making it effectively two 1080p monitors stuck together), the CRG9 bumps that up to 5120x1440, increasing its pixel count to the equivalent of two 1440p monitors strapped together instead. Specifically, the kind of ultrawide made possible by Samsung's new CRG9 monitor, which is an even higher specced version of last year's ludicrous 49in, 32:9 CHG90. We all know Red Dead Redemption 2 is a gorgeous looking game (at least when it's not crashing and freezing), but holy moly does it look stupidly good in ultrawide.












Pixel 3 red dead redemption 2